/*
 *
 *
 */

#include "Smile.h"
#ifndef _SMILE_CPP_
#define _SMILE_CPP_

/*
 *
 */
Smile::Smile(string imagem )
{
    Image =  new Sprite( imagem,0,0);
}

/*
 *
 */
void Smile::update(int  x , int y )
{
    Image->updatePos( x, y);
}

/*
 *
 */


void Smile::draw(SDL_Surface *screen)
{
	Image->render( screen );
}

/*
*
*/
void Smile::destroy ( )
{
	delete this;
}
#endif
